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Topic 1:

Development of an inventory management system for better management of products in a retail store

Description of the topic

Retail organizations often face the problem of managing their inventories and they are not able to track the product throughout the entire supply chain (Oladele, Ogundokun, Adegun, Adeniyi and Ajanaku, 2021). The manual tracking of multiple products within the inventory is a difficult task and the inappropriate management of inventories in retail organizations often results in overstocking and understocking of products (Zhao and Tu, 2021). This problem often leads to poor performance of manufacturing KPIs of the organization. Considering this problem, an inventory management system is developed in this research for tracking every product within the company until it gets sold.

Research Objectives

  • To identify the issues faced by retail organizations related to inventory management.
  • To develop a web-based inventory management system for real-time tracking of the products within the store.
  • To test the functionality of the system to ensure its proper functioning and reliability.

Research Questions

RQ: Does the inventory management system help the retail organization in keeping track of its products and in enhancing its inventory management processes?

Research Methodology

This research can be conducted using the agile software development methodology in which the project can be completed in different phases. Web technologies such as HTML, JavaScript and CSS can be used for the development of inventory management systems. HTML and CSS can be used for designing the interface of the system while the system can be developed using Javascript.

References

  • Oladele, T.O., Ogundokun, R.O., Adegun, A.A., Adeniyi, E.A. and Ajanaku, A.T., 2021. Development of an inventory management system using association rules. Indonesian Journal of Electrical Engineering and Computer Science, 21(3), pp.1868-1876.
  • Zhao, B. and Tu, C., 2021. Research and development of inventory management and human resource management in ERP. Wireless Communications and Mobile Computing, 2021, pp.1-12.
  • Saha, E. and Ray, P.K., 2019. Modeling and analysis of inventory management systems in healthcare: A review and reflections. Computers & Industrial Engineering, 137, p.106051.
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Topic 2:

Development of 3D game snakes and ladder using unity

Description of the topic

Games are an effective way for users of any age category to entertain themselves and let their minds get diverted from stressful daily activities. Snakes and ladder is a popular game that has been played by everyone whether online or offline (Comber, Motschnig, Mayer and Haselberger, 2019). But, the 2D version of the game has been outdated and users these days are attracted towards 3D games because of better gameplay and graphics (Kim, et al, 2014). The existing 2D version of the snakes and ladders game has been losing its popularity because of the increasing trend of 3D games. Thus, in this research, a 3D snakes and ladders game is developed using Unity.

Research Objectives

  • To develop a 3D snakes and ladders game providing enhanced graphics and gameplay.
  • To test the game against multiple measures such as user-friendliness, response time etc.

Research Questions

RQ1: Does the introduction of 3D games have helped in enhancing the experience and gameplay of modern games?

RQ2: How does the Unity development platform help in the development of enhanced 3D games and in enhancing the gameplay of the conventional snakes and ladders game?

Research Methodology

Agile software development methodology can be used for this research in which the project can be completed in multiple phases. The designing and development of the game can be done using the Unity Development platform for enhanced 3D animations and interfaces. Multiple testing processes can be performed during the research such as usability testing, code functionality testing, performance testing etc.

References

  • Comber, O., Motschnig, R., Mayer, H. and Haselberger, D., 2019, April. Engaging students in computer science education through game development with unity. In 2019 IEEE global engineering education conference (education) (pp. 199-205). IEEE.
  • Kim, S.L., et al, 2014, March. Using Unity 3D to facilitate mobile augmented reality game development. In 2014 IEEE World Forum on Internet of Things (WF-IoT) (pp. 21-26). IEEE.
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Topic 3:

Managing the attendance of remote employees with an attendance management system

Description of the topic

Business organizations have continued to allow their employees to work from home even after the threat of Covid 19 has reduced. This has helped them in saving the extra expenses they used to spend on offline management of the employees in the office and also has increased productivity with flexible working hours. But, the management of the attendance of remote workers is a concern for the companies as they are not able to check whether the employee is working or not. Considering this problem, a web-based system is proposed in this research which can help the organizations in detecting whether the employee is online or not automatically and can mark their attendance.

Research Objectives

  • To identify the current issues related to the attendance management of remote employees through literature-based analysis.
  • To provide a technological solution for automated management of the attendance of remote employees.
  • To test the functionalities of the system with the white box testing technique.

Research Questions

RQ: How can the web-based solution help business organizations in enhancing and automate their attendance management processes?

Research Methodology

Software development methodologies are used for such research projects and multiple methodologies can be used for this research such as agile, waterfall etc. Considering the complexity of the attendance management system development project, an agile software development methodology would be suitable under which the project can be divided into multiple phases and testing of the progress can be done after every phase to ensure the quality of the end product. White box testing can be used for testing the functionality of the attendance management system.

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Topic 4:

Development of library management system

Description of the topic

Management of the issuing and returning process of books in a library is a time-consuming and hectic task. It is difficult to keep track of the issued books, their return date, the transactions etc. manually because of the high chances of human errors and loss of records (Shaw and De Sarkar, 2021). Thus, a web-based solution is proposed in this research for the better management of these tasks within a library. With this system, the key privacy issues of security, data loss, and human errors can be eliminated and the records can be managed appropriately (Deng. and Xie, 2018).

Research Objectives

  • To identify the limitations of manual management of library records.
  • To provide a web-based solution for better management of library records.
  • To provide a secure and reliable solution for the appropriate management of records within a library.

Research Questions

RQ1: What are the limitations of manual management of library records?

RQ2: How does the web-based solution can help in enhancing the library management processes?

Research Methodology

A suitable software methodology can be selected for conducting this research successfully. The library management system can be developed using agile software development methodology in which seven different phases of the development process can be completed- Planning, requirement analysis, designing, development, testing and maintenance. Requirements can be gathered by resting the user stories, personas and fictional scenarios while the designing and development can be done using the web technologies such as HTML, CSS and Javascript.

References

  • Shaw, J.N. and De Sarkar, T., 2021. A cloud-based approach to library management solutions for college libraries. Information Discovery and Delivery, 49(4), pp.308-318.
  • Deng, S.T. and Xie, C., 2018, September. Design and research of mobile phone library management system in a private university based on asp. net. In Journal of Physics: Conference Series (Vol. 1087, No. 6, p. 062029). IOP Publishing.
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Topic 5:

Development of a web application allowing customers to review the latest movies

Description of the topic

There are several video streaming platforms available these days where the latest movies and shows are available to watch customers. But, it is difficult for users to decide which show they should watch because of the multiple options on these platforms (Harer and Kadam, 2014). Considering this issue, a web application is developed during this research in which the users can be able to view the ratings and reviews of the latest movie or show on different platforms such as IMDB, Rotten tomatoes etc. (You, Lee and Kim, 2016) The users can also be allowed to share their reviews regarding the movie after watching it on the video streaming platforms.

Research Objectives

  • To build a platform for the users to share their opinions regarding the movies or shows with other users.
  • To use the web technologies such as HTML, CSS and Javascript to develop a web-based application for posting movie reviews.

Research Questions

RQ: How can the web-based movie review application be helpful for users in obtaining and sharing the reviews of any latest movie or show?

Research Methodology

The web-based application for movie reviews can be developed using agile software development methodology and the web technologies that can be used for the development are HTML, CSS for web designing, Javascript for web development and SQL for database development.

References

  • Harer, S. and Kadam, S., 2014. Sentiment classification and feature-based summarization of movie reviews in the mobile environment. International Journal of Computer Applications, 100(1), pp.30-35.
  • You, Y.S., Lee, S. and Kim, J., 2016, October. Design and development of visualization tools for a movie review and sentiment analysis. In Proceedings of the Sixth International Conference on Emerging Databases: Technologies, Applications, and Theory (pp. 117-123).
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Topic 6:

Mobile application development for fitness activities

Description of the topic

An unhealthy lifestyle and an unhealthy body are home to several dangerous diseases and this is the reason the prevalence of obesity is increasing day by day. Fitness applications these days track the daily activities of people, their steps, calories etc. but do not provide any health tips for appropriate fitness activities that can help people in keeping their bodies fit (Chen and Pu, 2014). The mobile application developed during this research can be the perfect solution for these problems related to existing fitness applications (Gabbiadini and Greitemeyer, 2018). This app can take the basic details of the user as input and can provide a complete list of activities that the user can complete daily to keep their body and mind fit and distant from any disease.

Research Objectives

  • To identify the issues with the existing fitness application.
  • To propose a new application for improved fitness and mental health of the people.
  • To ensure the security of the personal information of the users on the application with strong security measures.

Research Questions

RQ: How can the mobile fitness application help users in enhancing their fitness and mental health?

Research Methodology

The agile software development methodology is considered the most suitable methodology for software development and thus it can be used in this research for the development of Fitness applications. PHP scripting language can be used for the development of the application and white box testing can be done to ensure the proper functioning of the application. Penetration testing can also be performed to ensure the security of the application from any type of cyber intrusion.

References

  • Chen, Y. and Pu, P., 2014, April. HealthyTogether: exploring social incentives for mobile fitness applications. In Proceedings of the second international symposium of chinese chi (pp. 25-34).
  • Gabbiadini, A. and Greitemeyer, T., 2018. Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities. The Journal of sports medicine and physical fitness, 59(3), pp.407-414.
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Topic 7:

Promoting energy-saving activities with a mobile application

Description of the topic

Power and water resources are extremely valuable for human lives and yet these are carelessly used by human beings. Wastage of these sources in the day-to-day activities of human beings within their homes is one of the major concerns for the authorities as they can't move from house to house to check the wastage or to make people aware of this (Nguyen, 2014). To address this issue, a mobile application is proposed in this research which can be promoting energy-saving activities within the households such as turning off the tap after use, turning off the lights after leaving the room etc. This application can be designed for children to make them aware of these activities from a young age so that they can make other people aware as well (Oppong-Tawiah et al, 2020).

Research Objectives

  • To promote energy and water-saving activities.
  • To provide a method for educating young children about power-saving and water-saving activities from a young age.
  • To develop a high-quality mobile application with interactive animations.

Research Questions

RQ1: How can the mobile application be used for making people aware of power-saving activities?

RQ2: What impact can the power-saving application make on the rate of increased wastage of these resources?

Research Methodology

During this research, the mobile application for promoting power-saving activities can be developed using the agile software development methodology. Under this methodology, designing, development and testing can be done in multiple phases. For usability testing of the application, participants between the age of 7 to 15 can be selected from a nearby school.

References

  • Nguyen, S.P., 2014, May. Mobile application for household energy consumption feedback using smart meters: Increasing energy awareness, encouraging energy savings and avoiding energy peaks. In 2014 International Conference on Collaboration Technologies and Systems (CTS) (pp. 291-296). IEEE.
  • Oppong-Tawiah, D. et al, 2020. Developing a gamified mobile application to encourage sustainable energy use in the office. Journal of Business Research, 106, pp.388-405.
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Topic 8:

Authentication system for secure vaults in banks

Description of the topic

Banks are the most trusted place for people to keep their money, documents, jewelry and other financial elements secure from getting misused and from getting lost (Das, Jelil and Mahadeva Prasanna, 2017). But, in recent times the increased cases of robberies and other unethical accounting practices in the banks have raised a few questions about their security measures (Yang, 2019). Thus, in this research, an authentication system is proposed for the bank to keep the assets of the people secure from any event in the bank. For every locker in the bank, this system can be used to ensure that the unauthorized person can be restricted to access these valuable assets of the people.

Research Objectives

  • To identify the physical security issues in the banks.
  • To provide an effective solution for the physical security issues of the banks these days.
  • To use multiple authentication measures in the system for enhanced security

Research Questions

RQ: How can the authentication system with multiple authentication processes help in decreasing the physical security issues in the banks?

Research Methodology

Agile software development methodology can be preferred for the development of this authentication system in which HTML can be used for designing the interface and PHP can be used for development. The RSA encryption technique can be used for securing the information. Multiple tests can be performed during the project such as penetration tests, authentication testing etc.

References

  • Das, R.K., Jelil, S. and Mahadeva Prasanna, S.R., 2017. Development of multi-level speech based person authentication system Journal of Signal Processing Systems, 88, pp.259-271.
  • Yang, G.C., 2019. Development status and prospects of graphical password authentication system in Korea. KSII Transactions on Internet and Information Systems (TIIS), 13(11), pp.5755-5772.
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Topic 9:

Development of ambulance booking system

Description of the topic

This project is focused on the development of an online booking system for ambulances in any emergency. The ambulances have been helping people to reach the medical facilities in time to get their treatment (Bhonsle,et al., 2022). But, there is no such system currently available that can allow the patients or their guardians to book them online in any emergency cases or for pre-booking of ambulances for a particular date (Isong, Dladlu and Magogodi,, 2016). Thus, this system is proposed in this research to provide a simple and reliable solution for patients to book ambulances. This would help the industry in boosting its healthcare KPIs and become more efficient.

Research Objectives

  • To provide a reliable solution for the booking of ambulances for patients in emergencies.
  • To build a secure and responsive system for booking ambulances so that users can get the response for ambulances in real-time.

Research Questions

RQ: How can the online system help patients in booking ambulances faster than the conventional ways?

Research Methodology

In this research study, an online booking system for ambulances can be developed using the agile software development methodology. Java script can be used for the development of the system with some other web technologies such as HTML and CSS. The usability, Load management and Security of the system can also be tested to ensure high performance.

References

  • Bhonsle, V.S.,et al., 2022, August. Ambulance booking system using GPS. In AIP Conference Proceedings (Vol. 2461, No. 1, p. 020003). AIP Publishing LLC.
  • Isong, B., Dladlu, N. and Magogodi, T., 2016. Mobile-based medical emergency ambulance scheduling system. Int. J. Comput. Netw. Inf. Secur, 8(11), pp.14-22.
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Topic 10:

Garbage management system for smart cities

Description of the topic

Smart city projects include the use of advanced technologies for monitoring every activity with the help of sensors and connected systems. But, garbage collection is a process that is often not focused more by the authorities in these projects (Ali, Irfan, Alwadie and Glowacz, 2020). Thus, in this research, a web-based system is proposed for the effective management of garbage in smart cities to help the authorities keep the city clean. This system can be connected with the sensors installed in all the major dustbins in the city to get alerts when it gets full so that the authorities can address it immediately (Nirde, Mulay and Chaskar, 2017).

Research Objectives

  • To provide an effective solution for addressing garbage management issues in smart cities.
  • To provide a reliable system for the authorities to enhance the waste management processes.
  • To develop a highly responsive system with real-time alerting capabilities.

Research Questions

RQ: How can the smart garbage management system help the authorities in enhancing their waste management system in smart cities?

Research Methodology

The IoT-based smart garbage management system can be developed using the agile software development methodology. The required web technologies for this development process can be React, Java Script, My SQL and HTML. Requirements can be gathered from the literature-based analysis of existing systems and also by using requirement elicitation techniques such as interviews, focus groups etc, with the IoT and IT experts.

References

  • Ali, T., Irfan, M., Alwadie, A.S. and Glowacz, A., 2020. IoT-based smart waste bin monitoring and municipal solid waste management system for smart cities. Arabian Journal for Science and Engineering, 45, pp.10185-10198.
  • Nirde, K., Mulay, P.S. and Chaskar, U.M., 2017, June. IoT based solid waste management system for smart city. In 2017 international conference on intelligent computing and control systems (ICICCS) (pp. 666-669). IEEE.
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Topic 11:

Fun learning application for children: benefits and drawbacks

Description of the topic

Visual effects, animations and games attract the children more as compared to simple texts and images on the application. In the existing learning applications for children simple texts, images and some audio are used to provide them with knowledge about new concepts. It is very boring for them and they are not able to build their interest in this type of learning. Thus, to address this issue, a fun learning 3D game is proposed in this research in which the children can be able to play simple learning games or different STEM apps and understand the concepts in a fun way. The application will have multiple levels and the levels can be decided based on the age level of the children. This game can be designed for children between the ages of 7-12.

Research Objectives

    • To identify the issues in the existing learning applications.
    • To provide a fun way to learn for the children in which they can both play and learn.
    • To build a fun learning application for children with multiple levels of learning.

Research Questions

RQ: How can the fun learning applications keep the children more involved in learning as compared to the simple learning applications?

Research Methodology

For the development of fun learning applications during this research, agile methodology can be used. Under this methodology, the project can be completed in multiple phases and testing can be done after every phase. The fun learning application can be designed using 3D while its development can be done using C#.

References

    • Kaminska, D.,et al, 2019. Virtual reality and its applications in education: Survey. Information, 10(10), p.318.
    • Lepper, M.R. and Malone, T.W., 2021. Intrinsic motivation and instructional effectiveness in computer-based education. In Aptitude, learning, and instruction (pp. 255-286). Routledge.

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