Overview

There is no denying the fact that the educational landscape is transforming at a swift pace. Education is taking big strides towards digitalization and learning apps are at the forefront of this revolution. Today, with interactive and engaging learning apps, young children can be given exposure to practical learning experiences that can trigger fascinating curiosity.

Speaking of paradigm changes in education, the increasing significance of STEM learning sets a new narrative in the realms of education. As we know, in this competitive environment, young learners or students cannot rely on traditional learning to thrive. The need of the hour is to introduce students to STEM concepts from an early age to give them a foundation they can capitalize on.

As a teacher or parent, in STEM learning apps, you find a great opportunity to engage children in STEM learning to help them broaden the horizon of their minds. Having said that, this blog features the most amazing STEM learning apps and STEM games that can be blended with EYLF outcomes. To understand that better, we first need to know about the various EYLF outcomes. These outcomes are listed below.

EYLF Outcome 1: Kids or young learners develop a strong sense of identity and learn more about themselves to realize their potential. Hence, children feel a greater sense of security and safety.

EYLF Outcome 2: Kids learn about the world around them, feel more connected, and feel encouraged to contribute.

EYLF Outcome 3: Children develop greater optimism by realizing a stronger sense of well-being and belonging.

EYLF Outcome 4: Kids evolve as more confident and engaged learners. They feel more confident to innovate, experiment, and explore new verticals of learning.

EYLF Outcome 5: Children acknowledge the importance of communication and develop efficient communication skills.

So, now that we know all the EYLF outcomes, let us get started with our list of STEM apps and STEM games.

The most sought-after STEM learning apps

1. Kodable

Kodable
  • Category (s) of the App

    Creative and open-ended, coding & game-based learning.

  • Correlation with EYLF Outcome

    Kodable is a great app that has a direct correlation with 4 EYLF outcomes. Primarily, as kids explore the amazing world of coding, they develop a strong sense of identity and this is where the first EYLF outcome is met. Secondly, as kids are introduced to various programming games, programming activities, and coding lessons they discover more about the world and feel connected. Hence, this is where the app satisfies the second EYLF outcome. Besides, the app also meets the fourth EYLF outcome as it lets children create their own codes and coding games. In this way, kids can feel more confident and develop a knack for experimentation/innovation. Also, they get an opportunity to enhance their problem-solving abilities. Lastly, the app offers learning in not only hard skills but also soft skills like collaboration and communication. In doing so, the app helps kids achieve the fifth EYLF outcome i.e helping children become great communicators.

  • Interface Analysis

    Despite the fact that the app comes with a vast library of coding games, tutorials, and programming languages, the interface of the app is quite user-friendly and tidy. Especially, for children in the age group 4 years to 10 years of age, the app allows easy navigation through various features. Also, the interface of the app has been created in a way that it seems great fun for children to interact with the app. It is definitely one of the most sought-after STEM apps.

  • Pros and Cons

    Pros
    1. 1. The app offers a comprehensive coding curriculum for elementary learners.
    2. 2. The interface of the app is really cool and attractive for kids.
    3. 3. The app is not too heavy for devices despite offering so much.
    4. 4. The app makes EYLF more wholesome with hard skills and soft skills.
    Cons
    1. 1. The app offers no free trial before making a subscription decision.
    2. 2. The coding games included in the app can be quite addictive for children.

2. Toca lab: elements

Toca Lab: Elements
  • Category(s) of the App

    Interactive learning, chemistry & experimentation.

  • Correlation with EYLF Outcome

    The app links to two EYLF outcomes, the second outcome and the fourth outcome in an engaging way. To explain, the app introduces children to the periodic table and its elements that can be found in our daily lives. By realizing the elements of the periodic table, children get to learn fascinating facts about their surroundings and feel more connected.

    Further, the app comes with a wide range of test tube experiments, bunsen burner experiments, and other experiments explaining various chemical reactions. Through these experiments, young learners can explore new verticals, innovate, develop an interest in research and imagine things from new perspectives. The more the children experiment the more they learn.

  • Interface Analysis

    This app is basically for elementary school kids and preschoolers. So, the age group it caters to is basically 4 to 9 years of age. From the viewpoint of kids, the app’s interface is quite good and offers great ease of navigation. Given the simplicity of the app, children can navigate the app on their own without needing their parents’ assistance.

    Also, the app has been designed with fun and interactive elements for high engagement. The app blends learning and fun in a really interesting way. Also, the users of the app have shown great satisfaction with the interface and functionalities of the app barring a few who found some features.

  • Pros and Cons

    Pros
    1. 1. The app’s size is under 200 MB.
    2. 2. The elements of the app are amazingly interactive.
    Cons
    1. 1. Users complain that the app gets slightly boring after a point in time.
    2. 2. The app’s installation is paid.

3. STEM Buddies

STEM Buddies
  • Category(s) of the App

    Interactive ebooks, exploratory & open-ended.

  • Correlation with EYLF Outcome

    The app essentially links to four EYLF outcomes. With respect to the first EYLF outcome, the app introduces young learners to the concepts of gravity, healthy food, flying, the water cycle, and so on. Hence, it adds to kids’ sense of identity.

    Further, the app relates to the second EYLF outcome in an effective way. The app features a wide range of quizzes, stories, puzzles, videos, facts, and games that add to kids’ knowledge of surrounding phenomena like gravity, atmosphere, etc.

    Going ahead, the app also contributes to the third EYLF outcome. To elucidate, the app introduces kids to healthy food and balanced diet hence, helping them realize a greater sense of well-being. Lastly, as the app fosters creativity, innovation, and problem-solving skills in kids, it also delivers the fourth EYLF outcome.

  • Interface Analysis

    The interface of the app is decent enough and offers convenience to users, especially children (4 years and above). However, the interface of the app can certainly be improved for a better user experience. The interactive storytelling and animation features of the app work really well to capture kids’ engagement.

    The app has a guiding interface that helps kids switch easily between videos, games, make quizzes, puzzles, and animations. The play and pause buttons are interactive and help kids access the app features independently.

  • Pros and Cons

    Pros
    1. 1. The app offers a certificate of completion.
    2. 2. The app has attained a pedagogical quality certificate.
    3. 3. The app is free to download.
    4. 4. Follow-up questions after every video lesson/tutorial.
    Cons
    1. 1. The app is quite heavy in terms of storage (1.2 GB).
    2. 2. Limited levels of games/puzzles.

4. Monster Math

Monster Math
  • Category(s) of the App

    Skill-based, mathematics and exploratory game-based.

  • Correlation with EYLF Outcome

    This is one of the most interesting STEM games when it comes to mathematics. The app offers a great blend of mathematics, games, and storytelling. Introducing math to kids through engaging stories is an exceptional feature of the app and the app includes more than 200 exercises based on arithmetic problem-solving.

    The app has a direct correlation with the fourth EYLF outcome. Through engaging addition, subtraction, multiplication, and division exercises, the app promotes curiosity about mathematics in young children. Also gamified features like using math skills to beat monsters help kids learn creativity and broaden the horizons of their minds.

  • Interface Analysis

    The app has been developed keeping the age group 5 years to 9 years in mind. The app’s interface is quite smooth and it is attractive yet simple for kids. Also, the gaming app comes with a multiplayer mode which is loved by kids.

    Moreover, there is a split-screen multiplayer feature as well for an excellent user experience. The design of the app too is really indulging and comes with attractive themes making math learning absolute fun for kids. All in all, the users’ reviews on the interface of the app are mostly positive.

  • Pros and Cons

    Pros
    1. 1. The app has won the Winner for Effective Math Education Award.
    2. 2.Learning progress can be effectively tracked.
    3. 3. Incremental learning across different levels.
    4. 4. Skill filtering control for parents.
    5. 5. No interruption by third-party ads.
    Cons
    1. 1.The app can be addictive for kids.
    2. 2.Mathematics concepts covered are quite basic.

5. Sky Safari

Sky Safari
  • Category(s) of the App

    Creative, open-ended, and interactive learning.

  • Correlation with EYLF Outcome

    This app is an excellent resource for young learners to learn about outer space, astronomy, clouds, celestial bodies, and the sky. Having said that, the app can effectively contribute to EYLF outcomes two and four. To substantiate, by offering the description of 1500-plus celestial objects, astronomical images, stories of the evolution of the solar system, and constellations, the app delivers on the second EYLF outcome.

    To explain, children have a lot to look forward to in terms of learning about the sky and outer space to feel more connected with the world. As they explore the solar system and engage in the stimulation of the night sky, they are likely to feel more fascinated about knowing more.

    Moreover, the app lets children strengthen their creativity and innovation as they get the chance to explore various NASA missions and the International Space Station. Also, by holding up the device, they can find stars, constellations, and planets in an interactive way. In fact, the app also comes with a telescope.

    All these features blended with augmented reality make the visualization of the sky and space very immersive for children. This way, the app proves to be a perfect facilitator to EYLF outcome four as it triggers great curiosity, enthusiasm, and the urge to investigate more among children. The app also has loaded information on the history of space events and planets hence, adding to kids’ imagination.

  • Interface Analysis

    The interface of the app comes with some excellent features and AR makes the overall user experience quite mesmerizing. The app has been developed in a way that kids (4 years and above) can easily navigate the app. Plus, the app’s interface comes with advanced search options making it far easier for users to navigate through the app.

    The interface is designed in a way that even those who are not much interested in knowing about outer space or the solar system will fall in love with the app’s experience and develop a knack for exploring the ins and outs of the app. More importantly, the app developers keep optimizing the user experience via frequent updates.

  • Pros and Cons

    Pros
    1. 1. One of the most trusted and loved astronomy guide apps.
    2. 2. Augmented reality integration for realistic visualization.
    3. 3. Available in more than seven languages.
    Cons
    1. 1. The app is not free to download.
    2. 2. The information or terminology can be a little overwhelming for young kids.

6. Tynker

Tynker
  • Category(s) of the App

    Coding and exploratory games based.

  • Correlation with EYLF Outcome

    Coding has become a new normal in early-age STEM learning given the pace at which the world seems to be changing. Today, kids as young as four to five years of age are learning coding with keen interest. This app delivers on the second and the fourth EYLF outcomes in quite a fruitful manner.

    To elucidate, the app comes with coding games, puzzles, Minecraft coding exercises, robotics programming, and flight path programming games. The app introduces children to the world of robotics and this is where they develop a greater sense of awareness and knowledge in alignment with the second EYLF outcome. The best part is that the app comes with stepwise tutorials to help kids learn coding in an incremental way.

    Moving ahead, as children excel in coding quizzes and challenges, they gain greater confidence and optimism about engaging in advanced learning pursuits. They are likely to be more creative, curious, and better problem solvers as they grow through coding challenges. Kids can also learn to code drones.

    So, not only the app teaches coding but also encourages personality changes in young kids and this is where the fourth EYLF outcome is met.

  • Interface Analysis

    Tynker is a highly rated app given its user-experience of the app and its simplicity of use. However, initially, to understand coding terms and navigate through different sections, kids will need assistance from their parents or teachers. Speaking of the themes and graphics of the app, they are quite colorful and engaging to keep kids indulged in holistic learning of coding and related hard skills.

  • Pros and Cons

    Pros
    1. 1. Free to download, size below 200 MB.
    2. 2. Covers all aspects of coding from robotics to drones.
    3. 3. High user trust.
    Cons
    1. 1. A few bugs have been reported by some users.
    2. 2. The coding games in the app can be a distraction from mainstream learning.

7. Construction City 2

Construction City 2
  • Category(s) of the App

    Construction, simulation & game-based.

  • Correlation with EYLF Outcome

    This is an amazing app to introduce young learners to the various domains of engineering primarily, physics and construction. The app relates to two EYLF outcomes: The second outcome and the fourth outcome.

    To begin with, the app comes with 7 thematic worlds accompanied by bridge construction and building construction challenges arranged into 168 levels. Also, the app includes 25 construction vehicles that kids can drive and learn about.

    In this way, with respect to the second EYLF outcome, kids can build a greater understanding of the world around them and how infrastructure comes into existence. More importantly, via fun and engaging simulation of physics, kids get practical exposure to physics.

    Going ahead, kids can also build effective problem-solving and adaptability skills as they complete construction exercises/games. Through the knowledge gained, kids can develop substantial confidence and enthusiasm to learn physics. This can be a great foundation for advanced learning in science and engineering. In this way, the app complements the fourth EYLF outcome.

  • Interface Analysis

    The interface of the app is very tidy and users can access the app in multiple languages. The app simulates construction and physics concepts in a hassle-free manner. However, the recurring pop-up ads can be frustrating for kids. Plus, the interface can be optimized to guide kids better to switch between different vehicles and challenges. Clearer instructions can be added for a better user experience. Also, when it comes to controlling construction vehicles while playing driving games, the controls are sometimes too hard.

  • Pros and Cons

    Pros
    1. 1. Weekly updates and regular bug fixes.
    2. 2. Can engage kids from the word go.
    3. 3. Levels are designed for incremental learning.
    Cons
    1. 1. Issues with some controls in the app.

8. Brain it on! - physics Puzzles

Brain It On! - Physics Puzzles
  • Category(s) of the App

    Interactive e-books & game-based learning.

  • Correlation with EYLF Outcome

    This app relates to three EYLF outcomes that include the second outcome, the fourth outcome, and the fifth outcome. To elucidate, through physics puzzles and tutorials, the app adds to kids' knowledge of physics helping them to understand the surrounding aspects and phenomena. Subsequently, they can feel more connected to the world around them.

    Going ahead, as the app inspires great curiosity and innovation among kids and compels them to play around with the concepts of physics, they can gain greater confidence and develop an eagerness to explore more concepts. This way, the fourth EYLF outcome can be complemented.

    Going ahead, as the app inspires great curiosity and innovation among kids and compels them to play around with the concepts of physics, they can gain greater confidence and develop an eagerness to explore more concepts. This way, the fourth EYLF outcome can be complemented.

  • Interface Analysis

    Undoubtedly, the app is a great resource to use for building fundamental knowledge in physics and is simple to use for kids (4 years and above). However, the interface of the app is not interesting or attractive for kids as the design of the app is very basic and monotonous. Given the kind of knowledge the app imparts, it will be better if the interface is made more appealing and interactive for kids.

  • Pros and Cons

    Pros
    1. 1. Promotes collaborative learning.
    2. 2. Explains physics concepts in an in-depth manner.
    Cons
    1. 1. The app’s design and interface are uninteresting.
    2. 2. The app lacks effective multimodal learning.

9. Organic Reactions

Organic Reactions
  • Category(s) of the App

    Chemistry & e-books.

  • Correlation with EYLF Outcome

    The app can help children in terms of attaining the second and the fourth outcomes of the Early Years Learning Framework. To explain, as mentioned above, as per the second outcome, children gain awareness about the ways of the world and some new aspects. The app can be a perfect start for young kids to build rapport with chemical reactions hence, explaining the basics of chemistry to them.

    Moreover, as kids learn about chemical reactions and the mechanisms behind them, they can develop a strong urge for research, investigation, and experimentation. This enthusiasm for exploring more aspects of chemistry and understanding chemical reactions better can effectively facilitate the fourth EYLF outcome.

  • Interface Analysis

    In terms of accessing and navigating the app, the interface is pretty simple and user-friendly. However, for engaging young kids, the interface needs to be a lot more attractive and fun. The design of the app looks more like a plain e-book and that is where the kids can get disengaged a little too soon. Hence, the developers need to work a lot on improving the interface of the app to offer immersive learning experiences to kids.

  • Pros and Cons

    Pros
    1. 1. Rated as one of the most useful chemistry apps.
    2. 2. Detailed explanation of more than 200 chemical reactions.
    3. 3. The size of the app is very user-friendly (18.1 MB).
    Cons
    1. 1. The app misses out on the aspect of gamified learning.
    2. 2. The app offers limited scope for interactive learning.

10. SimpleRockets

SimpleRockets
  • Category(s) of the App

    Creative & open-ended, exploratory game-based learning and interactive learning.

  • Correlation with EYLF Outcome

    This app can brilliantly facilitate EYLF outcomes two, three, and four. To begin with, the app introduces kids to the mind-boggling world of rocketry and orbital physics. Kids can design their own rocket ships and explore various elements of outer space. Through gamification, it lets kids delve deeper into the knowledge of the solar system and rocket science. Hence, it builds a direct correlation with EYLF outcomes two and three.

    Moving forward, the fourth EYLF outcome is about enticing kids to experiment, innovate and show greater zeal to explore the fundamentals of science. This app makes rocketry seem incredibly easy with a wide range of missions and challenges.

    Children can create their own rocket ships and launch them from anywhere in the simulation of outer space. The app can foster immediate interest among young learners to research more about rocketry.

  • Interface Analysis

    The interface of the app is quite amazing and interesting. The app is basically for the age group 4 years & above and offers a decent user experience on both iOS and Android. It is super easy and fun for kids to navigate the app and switch between different challenges. Moreover, the interactive element of the app is pretty indulging and interesting especially from the viewpoint of young children. Lastly, the simulation features of the app are also top-notch.

  • Pros and Cons

    Pros
    1. 1. One of the most interactive resources to learn rocket science.
    2. 2. Can help kids build a keen interest in rocketry in an immersive manner.
    3. 3. The challenging levels can help kids learn a goal-oriented approach.
    Cons
    1. 1. The app is slightly overpriced.

11. Science Dictionary by Farlex

Science Dictionary by Farlex
  • Category(s) of the App

    e-book & dictionary.

  • Correlation with EYLF Outcome

    The app is a great resource for students to explore the scintillating world of science which they might find a little too complex at the onset. In several ways, the app relates to all the five EYLF outcomes.

    To elucidate, the dictionary app can explain more than 100,000 scientific terms to young learners and this is where they can develop a greater sense of identity and belonging as they learn the science of things around them. The app is an encyclopedia of science covering aspects of biology, physics, chemistry, geology, and even computer science.

    Going ahead, as kids explore scientific terms, they will also be able to develop a better awareness of well-being which is connected to science. Moreover, the app can work wonders to make young children interested in science as they have a lot to look forward to. Lastly, as the app offers pronunciation of more than 3500 scientific terms, it can help kids communicate better and effectively share knowledge with others.

    In this way, the app covers all five outcomes of the early years learning framework.

  • Interface Analysis

    The interface of the app is brilliant and makes it very convenient for kids to explore the facets of science. Also, users can track their recent searches, save bookmarks and adjust the font size as per their convenience. Also, the feature of voice search makes the overall user experience far more worthwhile. All in all, the interface is tidy, uncomplicated, and user-friendly.

  • Pros and Cons

    Pros
    1. 1. This is a free scientific dictionary app.
    2. 2. The app is very light in terms of size. (62 MB).
    3. 3. The scientific dictionary comes with diagrams & illustrations.
    Cons
    1. 1. Lacks the interactive learning quotient.

12. EveryCircuit

EveryCircuit
  • Category(s) of the App

    Interactive learning & exploratory game-based.

  • Correlation with EYLF Outcome

    Needless to say, physics is one of the pillars of STEM learning. Further, electronic circuits and their functioning is one of the core aspects of physics. This app is a great educational app for kids to know about electronic circuits, understand their functioning, and build their own circuits in a gamified interface.

    Through animations, interactive circuit designing, and simulation of how circuits run, kids can know more about how circuits work. Besides, as they engage in designing their own circuits, it promotes confidence, creativity, innovation, and problem-solving among them.

    Having said that, the app can facilitate EYLF outcomes two and four in a highly indulging manner. Also, the app can teach students how they can analyze direct current (DC) and alternating current (AC). Also, through this app, kids can understand the practical implications of all the prominent current and voltage apps.

  • Interface Analysis

    The interface of the app is appealing and quite decent in terms of user-friendliness. Children above the age of 4 can easily navigate the app through the instructions included in the app for satisfactory user experiences. The interactive elements of the app are quite responsive and the app works well on both Android and iOS devices.

  • Pros and Cons

    Pros
    1. 1. The app is free to download and the trial version is unpaid.
    2. 2. One of the most interactive apps on electronic circuits.
    Cons
    1. 1. The app is focused on only one core aspect of physics.

13. AR Based Robotics - education

AR Based Robotics-Education
  • Category(s) of the App

    Interactive, open-ended & creative.

  • Correlation with EYLF Outcome

    The app correlates to the second and the fourth outcomes of EYLF. To explain, the app blends the learning of STEM concepts with augmented reality for immersive learning. Not only do kids get to learn more about robotics and other aspects of STEM but also begin to feel a lot more connected to the world of robotics.

    Furthermore, the app has 20 different 3D augmented reality models for interactive learning and experimentation. Also, there are video lectures to help kids create their modules and robots. In doing so, kids can boost their logical skills, innovation, acumen, problem-solving capabilities, and adaptability. Thus, the fourth EYLF outcome can be achieved in an efficient way.

  • Interface Analysis

    The app is suitable for kids above 3 years of age. The existing users of the app love the interface and the user experience offered by the app. The interface is easy to navigate and also immersive. The uncomplicated interface of the app makes it super fun for children to learn about robotics and AR from scratch. Still, a few bug fixes can be worked upon to enhance the experience.

  • Pros and Cons

    Pros
    1. 1. Free to download.
    2. 2. Courses identified by educational institutions.
    Cons
    1. 1. The App version has not been updated for long.

14. Math Tango

T
  • Category(s) of the App

    Mathematics & exploratory game-based learning.

  • Correlation with EYLF Outcome

    Mathematics has also seemed a demon to kids but this app can make math great fun for kids. This app can relate to 3 EYLF outcomes, the first outcome, the second outcome, and the fourth outcome. The app comes with 500 math puzzles arranged into 40 different levels.

    There are some fascinating activities that let children create their own worlds by using the fundamentals of addition, subtraction, multiplication, and division. As they create their own world and understand the basic math of things around them, it adds to their sense of identity and belonging.

    Furthermore, through these activities and puzzles, they can also feel more connected to their surroundings. Eventually, they can accomplish their SMART Goals linked to developing agile mathematics skills. This is where the second EYLF outcome is complemented.

    Besides, kids can develop a great interest in mathematics. As they learn mathematics skills, enhance their imagination and problem-solving, the fourth EYLF outcome is accomplished.

  • Interface Analysis

    The interface is designed in a way that makes navigation incredibly simple and straightforward for kids in the age group 5 years to 10 years. The app has clearly illustrated instructions explaining each section/feature of the app.

    Moreover, the design of the app literally makes math great fun and offers a highly engaging experience to children. The app has different color themes and elements for keeping kids engaged throughout and children totally love the overall experience.

  • Pros and Cons

    Pros
    1. 1. KidSAFE certified app.
    2. 2. 7-day free trial available.
    3. 3. 100 percent free advertisements.
    4. 4. Incremental mathematics learning.
    Cons
    1. 1. The games and puzzles can be addictive and distract kids from the real purpose of learning.

15. Body Language | Psychology

Body Language| Psychology
  • Category(s) of the App

    e-book, wellness & psychology.

  • Correlation with EYLF Outcome

    The app is based on the psychology of body language, hence, a perfect resource for young children to know about the power of body language and self-awareness. The app relates to the second and third outcomes of the early years learning framework.

    To elaborate, the second outcome of EYLF pertains to knowing more about the world and attaining greater self-awareness. The app comes with various articles on body language, theoretical implications of body language, pictures of positive body language, and a host of facts. Hence, from the perspective of psychology, it can deliver perfectly on the second outcome. Also, the app has 8 quizzes for users to test their learnings and measure their self-improvement.

    Going ahead, the third EYLF outcome is related to well-being which can be both psychological and physiological. By teaching young children about body language and the psychology around it, the app can help them realize wellness in a holistic way.

  • Interface Analysis

    The interface of the app is neat, not very complex, and offers a good user experience. The different sections of the app are explained with utmost clarity using instructions making the app incredibly simple for kids to use and navigate. However, the interface can surely be made more indulgent by adding interactive elements.

  • Pros and Cons

    Pros
    1. 1. Users can track their progress through insights.
    2. 2. 100K plus downloads represent high user trust.
    Cons
    1. 1. Lacks video-based tutorials.

16. Kiddopia

kiddopia
  • Category (s) of the App

    Exploratory games based.

  • Correlation with EYLF Outcome

    This app majorly relates to the fourth EYLF outcome as it allows kids to explore new vertices of learning i.e. learning about science and math. Secondly, this app introduces kids to different new things about the world. For example, kids can learn about different creatures on the land, sea, and different mathematical equations, this is where the second EYLF outcome comes into the picture.

  • Interface Analysis

    This app is mainly for kids up to 5 years and that is the reason that the user interface of the app is designed in a way that is easy to navigate and user-friendly. This allows kids to easily navigate through the game themselves even without the constant supervision of the parents.

  • Pros and Cons

    Pros
    1. 1. It has high-quality graphics and a good sound combination, allowing kids to engage in the visuals and sound easily.
    2. 2. It allows kids to enhance their problem-solving, cognitive, and academic skills by playing simple and interactive games.
    Cons
    1. 1. There are minimal features in the free trial version and the paid version costs up to $70 for a year which might not be very much affordable for many parents.

17. Smart Tales - learning Games

smart-tales
  • Category (s) of the App

    Creative and open-ended apps, Exploratory games based, Interactive stories.

  • Correlation with EYLF Outcome

    As this app covers all 4 categories of STEM model, by effectively playing games on this app, kids learn more about their personal interests. This is where the first EYLF outcome is accomplished because it allows the kids to unleash their true potential in the field of academics.

    Moreover, the app allows kids to develop and learn more about the new vertices of learning by experimenting and learning about science, technology, mathematics, and engineering. This experimental learning for the kids directly satisfies the fourth EYLF outcome.

  • Interface Analysis

    This app is for children above three years of age and as per the age, the use and visualization of the app are quite engaging. However, the user interface is a bit confusing which highlights that there is a scope for improvement to make the interface more user-friendly and to make it easy for the user to navigate.

  • Pros and Cons

    Pros
    1. 1. It adds new content every month.
    2. 2. Stories and games available are also available offline which allows kids to play games and learn anytime, anywhere.
    Cons
    1. 1. There are too many features on a single page which might confuse users to some extent.

18. Little Builders

little-builders
  • Category (s) of the App

    Skills- based, Construction & experiment.

  • Correlation with EYLF Outcome

    This easy-to-construct and fun game allows kids to mix cement, roof a building, and operate a crane. This allows kids to possess greater confidence and become more engaged learners in exploring new vertices of the learning which directly satisfies the fourth EYLF outcome.

    Besides, similar to the first EYLF outcome, the kids develop their interest and realize their true potential in the field of construction. Hence, this app allows children to develop a strong sense of security which allows kids to make more progress in their real life.

    Lastly, the little builders also get a chance to know more and more about the real world of construction which allows them to connect better and contribute on their part. This further meets the second EYLF outcome.

  • Interface Analysis

    Little builders is the first 3D app for children aged 2-6 years that has good graphics and the interface is user-friendly. The concept of the game is unique from the other games available on the internet for toddlers which makes it unique in its own way.

    This extraordinary app with great animations ensures that there are no ads while the kids are playing the construction game. However, there is a limited number of levels in the game which could be improvised by the addition of more levels.

  • Pros and Cons

    Pros
    1. 1. The animations and functions of the game can be customized through the settings of the app.
    2. 2. Interactive animations and graphics that can keep the kids engaged.
    Cons
    1. 1. There is a limited number of levels relative to the cost of the app.
    2. 2. The majority of the users complained that games get finished within a short period of time frame.

19. CodeSpark- coding for Kids

codespark-coding-for-kids
  • Category (s) of the App

    Coding, Skills-based, Exploratory games based, Creative and open-ended apps.

  • Correlation with EYLF Outcome

    This amazing app for coding satisfies 3 outcomes of EYLF. To elaborate, firstly, when kids play this game, they will learn more about themselves by knowing whether they like coding or not. This meets the first EYLF outcome.

    Besides, similar to the first EYLF outcome, the kids develop their interest and realize their true potential in the field of construction. Hence, this app allows children to develop a strong sense of security which allows kids to make more progress in their real life.

    Secondly, in this game, kids can create their own games as well, which allows them to know about coding in the real world. This will assist them in learning more efficiently and contributing in terms of future skills development which fulfills the requirements of second EYLF outcome.

    Lastly, th fourth EYLF outcome states that children explore new verticals of learning, in this app, it is fulfilled as the app offers a completely new diversion for young children to learn apart from their school curriculum.

  • Interface Analysis

    As this app has been designed for kids more of age 5 to 9 age, the interface of the app is user-friendly and attractive to kids. The interface of the app is designed in an engaging way to give kids familiarity with the coding as this subject is rarely taught to toddler age. Besides, the interface of the app is word free so that the kids can learn about the coding even if they do not know how to read.

  • Pros and Cons

    Pros
    1. 1. The app has different characters that can assist in enhancing the engagement of the girls and boys to make the game gender-neutral.
    2. 2. Teachers and parents can easily control and track the progress of the kids.
    3. 3. Game offers personalized suggestions to the kids as per their progress in the game.
    Cons
    1. 1. Many of the consumers had complained that while playing the games, they faced bugs multiple times.
    2. 2. The charges of the app subscription on yearly basis is $79 and it automatically starts getting charges after your 7-day free trial gets over.

20. Thinkrolls - logic Puzzles

think-rolls-logic-puzzles
  • Category (s) of the App

    Skills- based, Exploratory games based.

  • Correlation with EYLF Outcome

    As in the first EYLF outcome, kids get familiar with their potential and develop a strong sense of identity. This gets satisfied in the game because the game assists kids in discovering their own path through their logical and critical thinking.

    Besides, this app offers 207 modes of unique and interesting puzzles that will assist kids in getting their hands on physics lessons in a playful manner. Moreover, as kids will be attaining greater levels of knowledge in the completely new vertices of learning other than their usual study curriculum, this satisfies the fourth EYLF outcome.

  • Interface Analysis

    This game caters to two age groups mainly and the levels of the games are divided among the groups accordingly. The easy level mode is made for age groups 3-5 and hard levels are for age groups 5 to 9. Also, to make the interface kids friendly and engage them in effective learning, the interface of the game offers more than 27 characters to play with. This not only assists in engaging the kids of the same age groups but also intrigues them to play mind-sharpening games with more interest.

  • Pros and Cons

    Pros
    1. 1. The game offers multiple science lessons which assist in strengthening multiple skills of kids such as observation, creative and cognitive thinking, problem-solving, and spatial cognition and memory.
    2. 2. If teachers use this game in classrooms, it allows teachers to track the progress of 9 kids' profiles at a time.
    3. 3. There will be no third-party apps or no in-app purchases.
    Cons
    1. 1. The installation fee of the app is 4€ but the number of levels is limited as compared to the installation charges of the app.

21. Lightbot : code Hour

lightbot-code-hour
  • Category (s) of the App

    Coding, Creative and open-ended, Game-based learning.

  • Correlation with EYLF Outcome

    Coding is one of the most demanded careers in some parts of the country. Hence, learning the basics will assist kids in feeling more connected to the real world which facilitates the second EYLF outcome and encourage them to learn and contribute to the world of coding.

    Moreover, this game assists kids in learning about coding and will also give the kids a greater sense of security and assistance in realizing their true potential. This greater sense of security and safety contributes to the first EYLF outcome.

  • Interface Analysis

    The interface of the app is simple and easy to use and navigate for the kids especially. However, as the game is also designed for kids, there is very less number of color usage which might prevent kids from engaging in the app. Hence, there is a scope for improvement in the visualization of the game.

  • Pros and Cons

    Pros
    1. 1. This app is available in 28 different languages.
    2. 2. The app is all age-friendly and is suitable for anyone who loves to learn programming logic.
    3. 3. There are no third-party apps.
    Cons
    1. 1. There is a scope for improvement in the number of levels the game offers to make the game more educational for kids.
    2. 2. There are no hints in the game for the players who get stuck on some levels.

22. Robert Factory Puzzle

robert-factory-puzzle
  • Category (s) of the App

    Robotics, skill-based, creative, and open-ended.

  • Correlation with EYLF Outcome

    The app allows kids to know how robotics work in real life and allows them to feel more connected to the real world. This contributes to the second EYLF outcome.

    Moreover, this app gives effective knowledge of robotics which makes kids more confident and engaged learners. Also, this app allows kids to innovate and experiment by creating innovative different robotics such as robot spies and robot cats. All these teachings of the app facilitate the fourth EYLF outcome.

  • Interface Analysis

    This app teaches kids how to create their own robots in a fun way. The interface of the app is intuitive, safe, and kid-friendly. In order to engage kids in robotics, the app offers different color schemes and various ranges of colors in its user interface. Besides, the app also allows kids to play this game on bigger screens such as their Apple TVs.

  • Pros and Cons

    Pros
    1. 1. The app allows kids to create their own physics-driven robot parts.
    2. 2. The app offers multi-users systems which allow multiple kids to create their own different robots and keep an eye on them.
    Cons
    1. 1. The app has a limited number of movements for the robots.
    2. 2. The processor of the game is slightly slow which makes users wait for a long time before saving their robots.

23. Simple Machines

simple-machines
  • Category (s) of the App

    Knowledge-based, experimental and creative.

  • Correlation with EYLF Outcome

    This app allows kids to use their own creative thinking and create simple or complex mechanical systems which allow kids to develop their grip in the different verticals of academic learning. This unique way of teaching kids different physics steps and developing their science skills facilitates the EYLF fourth outcome.

    Moreover, similar to the second EYLF outcome, kids will learn more about the real-world concepts of basic concepts like levers, pulleys, inclined planes, wedges, wheels, and axles through this game. Effective knowledge of real-life concepts of physics will assist kids in connecting with the real world in a better manner.

  • Interface Analysis

    The user interface of the app is quite simple yet colorful enough to engage users of age 5 to 9. The user-friendly interface of the app allows kids to learn about different physics concepts like force, motion l, conservation of energy, and mechanical advantages using different machines. The interface of the app uses bold and energetic colors which makes it a perfect fit for engaging kids.

  • Pros and Cons

    Pros
    1. 1. The app teaches mechanical concepts in a fun way and provides in-depth information.
    2. 2. Installing Tinybop Explorers Pass will give you an additional 7 days of trial.
    Cons
    1. 1. In order to install the app, the users first have to install Tinybop Explorers Pass which makes the installation process a bit confusing and time-consuming.
    2. 2. The app is overpriced with limited features in the paid version.

24. World of Goo

world-of-goo
  • Category (s) of the App

    Knowledge-based, creative and open-ended.

  • Correlation with EYLF Outcome

    This game directly correlates to the first and fourth EYLF outcome. To elaborate, as in the first outcome, using different cognitive and critical thinking, kids will unleash their true potential and learn about different hybrid physics-and-building puzzles.

    On the other hand, deliberately learning about Newton's Laws on motion, gravity, and equal and opposite actions will assist kids in learning the physics concepts of the real world. This will make them more connected to the real world which directly links to the fourth EYLF outcome.

  • Interface Analysis

    For creating an engaging interface, the developers have used very bold colors which kind of makes the app look scary as well. However, the use of amazing graphics, high-definition sounds, and powerful animations clearly gets an edge over its extra usage of bold colors. The game uses different characters, making it a perfect fit for the age group of 4 -8.

  • Pros and Cons

    Pros
    1. 1. Kids learn about different geometrical and physics concepts in a fun way.
    2. 2. Kids can easily engage in a creative environment and experiment with physical properties.
    Cons
    1. 1. There is the use of extremely bold colors in the game which might trigger violent behavior in the kids.
    2. 2. The game can be addicting for the kids.

25. Math Makers Kids Learning Game

math-makers-kids-learning-game
  • Category (s) of the App

    Skill-based, mathematics, and exploratory game-based.

  • Correlation with EYLF Outcome

    As kids will be learning about the core math concepts of kindergarten and elementary school, they will be more open to the real world and feel more connected. This way the math makers directly relate to the second EYLF outcome.

    Moreover, kids can easily learn about addition, subtraction, fractions, place value, numeracy, complex operations, and order of operations. Besides, the app does not even have the requirement of reading. This will make kids more engaged learners and confident about core mathematical subjects. This directly relates to the fourth EYLF outcome because kids will be learning more about new levels of verticals.

  • Interface Analysis

    As this game is for the age group 4 - 10, the interface of the game is quite interactive and engaging. The game uses bright colors and fun characters which helps the app in engaging kids effectively.

    There are no micro tractions, no ads, or no in-app purchases which make the environment of the interface digital-friendly for kids.

  • Pros and Cons

    Pros
    1. 1. There are different gem collections at repeating levels which encourage kids to learn through repetition.
    2. 2. There is no English reading required, any age of kid can play and learn.
    Cons
    1. 1. There is no free trial mode, the app is subscription-based.
    2. 2. The loading time of the game is quite slow as per some users.

26. Inventioneers

inventioneers
  • Category (s) of the App

    Creative and open-ended, Experiment and skill-based.

  • Correlation with EYLF Outcome

    The app satisfies two outcomes of EYLF i.e. second and fourth. To simplify, as in second outcome, kids learn more about the real world and feel connected, this game allows kids to understand real-world concepts like air, fire, and magnetism and make them feel more connected.

    Similarly, the app offers various characters and different scenarios which makes it easier for kids to engage and become better learners to learn basic concepts of physics which satisfies the fourth outcome.

  • Interface Analysis

    The interface of the game includes different characters and bright colors which have the capability to instantly catch the attention of kids aged between 2 - 8. Besides, the loading time of the game is really fast which makes the interface even more engaging.

  • Pros and Cons

    Pros
    1. 1. Kids can share their inventions with their friends.
    2. 2. Basic physics concepts can be taught in an engaging form.
    Cons
    1. 1. Features are limited in the free version and the paid version can be expensive for some people.

27. Prodigy Math: kids Game

prodigy-math-kids-game
  • Category (s) of the App

    Mathematics & exploratory game-based learning.

  • Correlation with EYLF Outcome

    The Prodigy Math game is an interactive way of learning maths and it correlates with the 3 EYLF outcomes i.e. first, second, and fourth. To elaborate, as the curricula of the app are completely aligned with the syllabus of the kids learning at school, it gives kids the opportunity to unleash their inner potential ad ace the maths subject in a fun and interesting way. This interactive way of realizing their potential and creating a strong sense of security facilitates the first EYLF outcome.

    Secondly, the app simply assists kids in learning about maths based on the curriculum they will be studying at the school, this will assist them in learning more about the real world and feel a better connection. This assists in fulfilling the second EYLF outcome.

  • Interface Analysis

    Kids can create their own characters which make the interface of the game userfriendly. Besides, the color combination and bright colors, and amazing graphics make the interface more engaging for the users.

  • Pros and Cons

    Pros
    1. 1. All the content of the game is free of cost.
    2. 2. Parents can easily monitor the progress of the child.
    Cons
    1. 1. The users have experienced bugs from time to time which resulted in crashes in the game in between.

28. Star Walk Kids

star-walk-kids
  • Category (s) of the App

    Skills- based, Exploratory games based, Creative and open to imagination.

  • Correlation with EYLF Outcome

    Astronomy is a great way for kids to learn about the world around them. This game will help kids in learning about astronomy in real time which will make them feel more connected and successfully attain the second EYLF outcome.

    Moreover, astronomy is a completely new vertical of learning that will assist kids in enhancing their knowledge and learn about the sky. This will assist them in making them more engaged learners which caters to the fourth EYLF outcome.

  • Interface Analysis

    The interface of the app is engaging and appealing to the eyes which makes it a perfect fit for kids of age 5 - 10. Besides, the app allows kids to know about the stars and sky based on their real-time locations which makes the interface of the game even more interactive. Moreover, the explanatory and engaging videos of different concepts of astronomy will assist kids in learning more effectively.

  • Pros and Cons

    Pros
    1. 1. There are no ads or in-app purchases of the game.
    2. 2. There is a different forms of content such as videos, audio, and written content for every kid.
    Cons
    1. 1. Users are frequently facing the problem of loading the game.

29. Kids Construction Game: educat

kids-construction-game-educat
  • Category (s) of the App

    Knowledge-based, creative and open-ended, Construction & experiment.

  • Correlation with EYLF Outcome

    Kids construction game basically caters to 2 EYLF outcomes. To elaborate, this game offers different flashcards and brain games that will assist kids in learning more about the real terms used in the construction world. This will assist kids in relating more to the real world and feel more connected. This directly relates to the second EYLF outcome.

    Moreover, as kids would be learning more about the professional pronunciation of words in the construction world, it would assist them in enhancing their vocabulary and communication skills that facilitate the fifth EYLF outcome.

  • Interface Analysis

    Kids construction game is an interactive construction game for kids between the ages of 3 - 5. The interface of the game is interactive because the game allows the creation of different cities and buildings. Besides, the amazing sounds and interesting graphics of the interface make the game more interesting.

  • Pros and Cons

    Pros
    1. 1. The games can be played offline without the internet.
    2. 2. Real-like sounds and graphics make the game more interesting.
    Cons
    1. 1. There are multiple ads in the game.
    2. 2. There is a need for improvement to update the terms from time to time.

30. STEM-tastic Adventures

stem-tastic-adventures
  • Category (s) of the App

    Knowledge-based, creative and open-ended.

  • Correlation with EYLF Outcome

    STEM-tastic Adventures caters to all 4 subjects of the STEM model with different games such as City Walks, Math Concepts, Better Building, and Science practices. This app allows kids to learn different verticles of learning and be more engaged learners which relates to the fourth EYLF outcome.

    Besides, kids will learn more and more about different concepts in their curriculum and feel more connected to the real world which directly correlates to second EYLF outcome.

  • Interface Analysis

    The interface of the app is quite simple yet attractive. There are different characters in bright colors that appeal to the eyes of the kids and also help them in learning in a more engaging way. Keeping in the mind the simplicity of the game, kids can easily navigate through the app without the supervision of their elders.

  • Pros and Cons

    Pros
    1. 1. All four subjects of the STEM model are covered in one app.
    2. 2. The app is simple and easy to navigate.
    Cons
    1. 1. There are no in-app purchases.
    2. 2. The users often face some bugs in loading the game.

31. Classcraft

classcraft
  • Category (s) of the App

    Interactive & game-based learning, interactive stories.

  • Correlation with EYLF Outcome

    Classcraft is excellent for supporting all 5 EYLF outcomes.

    The character system allows students to express their identity and fulfill their potential through customization, leveling up, and character class. Each class possesses skills that the student uses to help and collaborate with others, creating an environment where everyone feels both a sense of purpose and a sense of safety. This supports EYLF Outcome 1.

    Educators can also use Classcraft to teach any kind of curriculum, while its reward systems and Class Tools actively encourage students to contribute to their learning environment. This fosters a sense of community and curiosity that fulfills EYLF Outcome 2.

    Because Classcraft has been designed to facilitate PBIS and SEL, educators can use it for behavior support and explicit social-emotional curriculum instruction that improves students’ well-being and sense of belonging, which supports EYLF Outcome 3.

    As students progress through the story-based Quests system and the leveling up of their characters, they become increasingly engaged with their learning journey. They’re incentivized to become more involved and creative learners, which helps to fulfill EYLF Outcome 4.

    With its deep focus on community, collaboration, teamwork, and social-emotional skills, Classcraft is explicitly built to foster positive and meaningful communication in the learning environment, helping to support EYLF Outcome 5.

  • Interface Analysis

    Educators can use Classcraft for many different purposes, yet the interface is simple to navigate depending on the user’s needs. One of the most important functions of the platform is to save time for teachers and administrators when carrying out important educational tasks. The team has continued to develop faster, smoother flows that allow educators to learn and use the platform quickly, including a faster version of their formative assessment tool called Boss Battles.

  • Pros and Cons

    Pros
    1. 1. Basic plan is free and includes a wide range of features for the classroom.
    2. 2. Appropriate for elementary, middle, and high school students.
    3. 3. Can be used to teach any subject as well as PBIS and SEL.
    4. 4. Can be implemented at the classroom, school, or district level.
    Cons
    1. 1. The mobile version is currently a work in progress.
    2. 2. Some students may not be able to consistently engage with the platform from home depending on their level of access to technology.